package Framework.KeyEvents
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author Menno
	 */
	public class KeyEvent extends Event 
	{
		public static var ARROW_DOWN:String = "arrow down";
		public static var ARROW_RIGHT:String = "arrow right";
		public static var ARROW_LEFT:String = "arrow left";
		public static var ARROW_UP:String = "arrow up";
		public static var SPACE:String = "space";
		
		public function KeyEvent(type:String) 
		{
			super(type);
		}		
		
		override public function clone():Event 
		{
			return new KeyEvent(type);
		}
	}
	
}